South Dakota Mathematics Standards

 

KINDERGARTEN

By the end of kindergarten, students understand the consistency of small numbers, quantities and shapes in their everyday environment. They count, compare, describe, and sort objects, and develop a sense about properties and patterns, including probability and statistics.


KINDERGARTEN ALGEBRA STANDARDS

THE STUDENT WILL:

1.      compare collections of objects to determine more, less, and equal.

2.      recognize and create a variety of sets and patterns using symbols.

3.      recognize that addition or subtraction is used to solve problems.

4.      recognize and explain + and - symbols.

5.      use symbols to represent known and unknown quantities.

6.      use informal methods to solve everyday problems.

7.      explore and model possible addition and subtraction combinations for a given number.

KINDERGARTEN GEOMETRY STANDARDS

THE STUDENT WILL:

1.      identify and draw plane geometric figures. (example: square, rectangle, circle, triangle)

2.      identify and describe solid figures. (example: cube and sphere)

3.      compare and sort plane figures based on observable attributes.

4.      identify and describe geometric objects in the environment and describe their position. (example: such as next to, top, bottom)

5.      explore various geometic patterns.

KINDERGARTEN MEASUREMENT STANDARDS

THE STUDENT WILL:

1.      identify coins and their value. (example: penny, nickel, dime)

2.      explore and compare orientation in time. (example: yesterday, today, tomorrow, days, hours, minutes, weeks, months, years, seasons)

3.      explore length, weight, and volume of objects using standard and non-standard units.

4.      order a group of objects by measurable attributes.

5.      explore various tools used in measurements.

6.      compare objects or events using direct comparison according to a given attribute. example: length (longer/shorter), height (taller/shorter), volume (holds more/holds less)

7.      compare temperatures of different objects. (example: hot water, cold water, ice cubes)

KINDERGARTEN NUMBER SENSE STANDARDS

THE STUDENT WILL:

1.      count and group numbers, objects, and simple events.

2.      recognize patterns from counting by number groups, using concrete objects and a calculator. (example: 2s, 5s, 10s)

3.      represent numbers through the use of physical models, word names, and symbols.

4.      identify ordinal positions of objects in a set. (example: 1st, 2nd, 3rd )

5.      use objects to model addition and subtraction.

6.      determine the number of objects in a set when one object is added or subtracted.

7.      demonstrate and describe that a whole is composed of fractional parts using things encountered in daily experiences.

8.      represent problem situations using concrete objects.

9.      estimate answers to problems using comparative words. (example: greater, fewer, more, less)

10.  explain how to solve story and picture problems.

11.  explore place value by grouping objects by tens and ones.

12.  order a set of numbers based on value.

13.  use relationship vocabulary to describe value and magnitude of objects. (example: bigger, smaller, more, less, same, equal)

KINDERGARTEN PATTERNS, RELATIONS, AND FUNCTIONS STANDARDS

THE STUDENT WILL:

1.      sort and classify objects according to similar attributes. (example: size, shape, or color)

2.      identify common attributes found in different groupings.

3.      explore effects of change on a pattern.

4.      identify and extend repeating patterns found in common objects, sounds, and movements.

5.      create repeating patterns.

6.      identify potential arrangements/combinations for sets of three objects.

KINDERGARTEN STATISTICS & PROBABILITY STANDARDS

THE STUDENT WILL:

1.      describe ways to sort and/or group given sets of objects or data.

2.      collect and record information using tallies, picture graphs, or other strategies.

3.      describe and compare observable quantities of collected data. (example: the flavor of ice cream most people liked)

4.      explore chance using game situations and spinners.

explore the concept of probability through the use of chance events. (example: coin toss, dice, spinners)

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